Sanctum un patch et une nouvelle map

Coffee Stain Studios a mis en ligne un gros patch pour son FPS/Tower Defense : Sanctum. Celui-ci ajoute une nouvelle map (GLADE) et modifie l’équilibrage du jeu.

Towers
• Scatter Laser Range buffed
• Client side prediction of Anti Air Projectiles fixed.
• The client can now hear the towers shooting

Weapons
• Greater trace distance for Build Gun, needed on Glade.
• The host can now hear the clients weapons shooting
• Freeze gun – Freeze projectile can now be shot in mid air causing it to explode. Slow projectile now « magnetic ». Slow Projectile falls to the ground when stuck enemy dies, not just one of the affected. Fixed a typo in the info screen.

Enemies
• Hoverer HP Scaling down ~34%
• Blocker HP Scaling up 10%
• Walker HP Scaling down 10%
• Armour now reduces damage after the damage multiplier has been multiplied instead of before.
• Big Walker aim point heightened to allow the Scatter Laser to always fire if the BW is in range.
• Big Walker HP scaling down 5%
• Tank Head collision slightly larger.

Achievements & Leaderboards
• Five new Achievements added.
• A lot more Achievements now work in co-op. Ex: Players can build 25 block towers each to achieve « You Shall not PASS! ».
• Big Game Hunter fixed.
• Legion on Arc fixed.
• New leaderboards for Glade.
• New leaderboards for the new co-op difficulty.

Levels
• A new level has been added! We call it: GLADE.
• Mine – More tower bases in MP. Adjusted SP balancing slightly
• New Level selection screen

General
• New music for Glade
• Modified level selection screen.
• You can now chat on the win/lose screen.
• Made the chat spam restrictions more loose.
• Range indicator only seen by your self.
• Range indicator update when aiming at different tower.
• Range indicator is set to hidden when client presses Ready.
• Scoring system no longer based on damage, but rather damage percentage. Scoring now comparable across difficulties.
• The « Casual »-difficulty has been renamed « Experienced ».
• Easier difficulty mode added. It is called « Casual ».
• Hardcore rebalanced – Starts out harder, Difficulty increases more slowly than before
• Money gain ratio changed
• Starting resources changed
• Added a party window in the upper right corner
• Health bars on enemies now properly scale the color from green to red.
• Sanctum version upped to 1.1

Bugfixes
• Fixed client crash bug when server was shutdown incorrectly
• Fixed so the client now falls down when in overview and the server is selling the tower the clients on
• Alt-tab now works for more computers
• Client doesn’t need to teleport to start a wave when both player is in overview
• Fixed so that you can’t build your head into a towers on slanted surfaces

Lobby
• Filters added to public games (Map filter, Difficulty filter)
• Friend games now gets into the the lobby as soon as they are found, and not when all are updated