Jeu vidéo / Magicka : The Stars are Left

Date de sortie
Moteur
-
Modes de jeu
Type de jeu
Combat
Thème du jeu
Action

Magicka : du gameplay de la prochaine extension

Paradox interactive et Arrowhead Game Studios diffusent une première vidéo de gameplay pour la prochaine extension de Magicka. Dénomée The Stars are Left, elle proposera une nouvelle campagne d’horreur et de mystère dans un monde très inspiré par Cthulhu. Elle comprendra notamment deux nouveaux boss, deux robes supplémentaires, sept nouveaux ennemis inédits et quelques autres nouveautés. Sortie prévue pour « cet hiver ».

Le jeu a été patché en prévision notamment de ce nouveau contenu. Cela rend le jeu un peu plus facile, il y a aussi une amélioration du moteur graphique et un meilleur équilibrage de quelques magicks/sorts :

• Added saveable checkpoints. Checkpoints will now save your progress up to that point.
• Added an automatic-revive fairy for single player games.
• Added an option to revisit old chapters in a campaign.
• Fixed decal limit graphics option.
• Added additional graphical options for particle effects.
• Improved server browser usability.
• Improved body collision detection and overall physics.
• Frame rate stuttering should be less noticeable for some users.
• Extended particle system with particle lights.
• Added bleed status effect, similar to the poison status effect it can be removed by healing.
• Added a stunned state and stun damage property, when a character is stunned they’re unable to act for a character specific amount of time.
• Added gamepad rumble when a player character is revived.
• The seven day cruise achievement will now display its achievement progress.
• Level restart will now properly reset any active particle effects.
• Both confuse and fear particle effects will now properly stop when a character drowns.
• Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
• Improved etherealize network synchronization.
• The space robe’s now use the correct portrait.
• Characters with grab abilities will now properly play a grab-intro animation.
• Increase life/arcane beam range.
• Fixed a bug in the loading screen where it sometimes wouldn’t render properly.
• Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
• Charm will now properly affect other enemy players.
• Collision between a projectile and a spell mine will now properly cause the mine to detonate.
• Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
• Decreased Fear range from 10 to 5 units.
• Decreased aura and buff intensity and details to reduce the graphics clutter.
• Casting a lightning spell within an area shield will now properly target the closest target.
• Overkilled frozen characters will now properly explode.
• Overkilled frozen characters will now properly spawn frozen gibs.
• Fixed some minor colouring issue on the health bars.
• Marginally increased the health bar height on player characters.
• Damage numbers caused by status effects will now properly display for network clients.
• Fixed an issue which incorrectly set the players team in non-versus games.
• Fixed an issue where non local characters could get stuck in casting self animation.
• Beastmen will now properly crouch before jumping.
• Fixed user input control when feared or panicking.
• Fixed a small bug in the AI, enemies should now be more responsive.
• Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
• Fixed Chapter 4 scene 2 (inn) fade to black bug.
• Changed the resolution of:
« Content\EffectTextures\ParticlesC.xnb »
« Content\EffectTextures\ParticlesD.xnb »
« Content\UI\HUD\CounterAnimation.xnb »
This resolves the « Texture Width/Height too large » error and renders the « http://forums.steampowered.com/forums/showthread.php?t=1989214 » fix obsolete.
• Fixed proper removal of status effect light source when a character is burning and killed.