Jeu vidéo / Payday : The Heist

Date de sortie
Développeur
Overkill Software
Mode de jeu
-
Thème du jeu
First Person Shooter

PAYDAY The Heist : du contenu gratuit

Sony Online Entertainment a mis à jour son FPS multijoueur coopératif PAYDAY The Heist. Ce patch corrige divers petits bugs et équilibre également le gameplay général. Il propose également quatre nouveaux masques présidentiels (Clinton, Nixon, Obama et Bush), de nouveaux mouvements, un casque de vétéran, de nouvelles surprises du SWAT, un pied de biche pour ouvrir les portes et un nouveau mode de difficulté.

On apprécie que le studio continue à améliorer son titre de la sorte. Ce patch se télécharge automatiquement au lancement de steam.

Changelog :

« Payday: The Heist – Patch 6 Notes

General
– The new Overkill 145+ difficulty has been added to the game. In this mode, law enforcement will use more complex tactics such as using covering fire for advancing units, double flanking, group rushing and much more.

– All players who reach level 145 will receive the Patriot Masks, featuring the likeness of former U.S. presidents Taft, Filmore, Hoover, and Polk. Players already at level 145 will automatically be awarded the masks when the patch goes live.

– New Character: Giant. Having been so impressed by his rescue on Green Bridge, Giant has joined the crew to pull off some heists of his own. He will be playable on all maps except Green Bridge and wears Hoxton’s masks. Giant’s grasp of English is minimal, so he has no dialogue.

– New Equipment: Decoy. A single use item that allows a player to dress up a civilian with a clown mask and empty pistol after shouting them down. Upon shouting at them again, they will run screaming in the opposite direction from where the shout came, drawing the attention of all law enforcement within line of sight until killed.

– New feature: Rolling. Players can perform a short roll with a quick series of button presses. For example, rolling to the right would be crouch, left, left, jump, right, crouch.

– All escort NPCs (Matt, the CFO, Ralph and Giant) can be shot and killed by either law enforcement or players. They have an armor and health system similar to that of players, but will very slowly regenerate health over time. If they’re killed, the mission will end in failure.

– Helicopter pilots will be vulnerable to attack, enabling players to crash a helicopter before it drops off any law enforcement, however the explosion from the crash can injure or kill players within 30 meters of the crash.

First World Bank
– New Event: Taking a cue from the crooks, law enforcement have learned to blow up walls using C4 as well. They can blow open the ceiling of the back lobby or a wall in the vault area.

– New Feature: There will now always be set of special units waiting in the vault, comprised of one Bulldozer and 2-3 random other special units.

– New Feature: Sometimes the manager will not have the server room key. The crew will have to find the key in a random desk drawer somewhere in the bank instead.

– New Feature: Leaving the security cameras in operation allows you to view the security feed through the monitors in the vault area and open or close the metal security shutters.

Heat Street
– New Event: Sometimes the alley to the original escape route will be blocked off, requiring escorting Matt down Major Avenue, through another alley and into a park, where a new helicopter pickup waits.

– New Feature: There will be a chance that two of the four police cars at the corner of Foreign and Scarlet will be SWAT vans instead.

– New Feature: Before reaching the crash site, there will be 5-7 snipers on the roofs along Major Avenue.

– New Feature: If players get within melee range of Matt, ha can attack them and cause an immediate incapacitation, similar to a Cloaker.

Panic Room
– New Event: The C4 bag can mistakenly be dropped in the middle of the street in front of the building. All law enforcement units will quickly converge on the C4 bag if it falls there, as well as at least one Bulldozer.

– New Event: The C4 explosion has a chance to start a large fire around the panic room, making it impossible to attach the magnet. To solve this, four more C4 charges must be placed around the air vents and water tower to demolish them and send water flowing down into the building.

– New Feature: The drug bundles in the 2nd floor drug lab can be shot to produce a narcotic dust cloud. Standing in the cloud for five seconds will give a player-controlled character 30 seconds of enhanced speed and melee strength, but doing this more than once will incapacitate the character. The energizing effect causes the character to scream garbled profanity for the duration of the effect.

– New Feature: Extra C4 bricks can be used to open closed doors throughout the building for a chance to find a large cash pile, open up the closed roof access doors or destroy one set of interior stairs.

Green Bridge
– New Event: The tower gates will be barricaded if the crew takes more than two minutes to escort Giant, requiring running him down the bridge to the scuba gear. Unfortunately since there are only four sets of gear, only three players can escape. If no players are in custody when the crew reaches the gear, one must go up to the bridge level and get downed for the rest to escape.

– New Feature: All police cruisers now act similar to SWAT vans and can spawn multiple plainclothes police officers out of their trunks.

– New Feature: The sledge hammers found scattered around the tower can be picked up and wielded for the remainder of the level, changing a player’s melee attack to kill any enemy with a single blow, though this costs them the use of all guns.

– New Feature: Destroying the lights in the tower makes it too dark for law enforcement to attack, allowing the crew to hole up in the tower without being attacked as the police stand around on the street.

Diamond Heist
– New Event: After being thrown from the helicopter, the CFO has a chance to survive the fall, merely breaking both of his legs. The crew must escort him from the bottom of the atrium back up to the helipad to be taken hostage again, but since his legs are broken, he can only crawl.

– New Feature: The jewel cases in the vault have a chance to be composed of bulletproof glass, requiring Trip Mines to be opened. If the crooks don’t have any Trip Mines, they will have to escape empty-handed.

– New Feature: Guards will be able to hear players movements such as footsteps and weapons being reloaded. They will go into alert upon hearing any movement within a radius of 25 meters.

– New Feature: Leaving the security cameras operational will allow players to view the security feed from the monitors in the security office, as well as activate the automated defense turrets throughout the building.

Slaughterhouse
– New Event: The crane can break when trying to lift the gold crate, making the crew realize that they never really needed to use it in the first place. They then carry the gold out through the tunnel in the back, dropping the second gas can in the tunnel and lighting it. As they escape they laugh and talk about how needlessly convoluted their former plan was.

– New Feature: Taking advantage of the fact that the meat haunches cannot be penetrated by gunfire, the crew can use specially marked haunches to fashion meat helmets, increasing maximum armor by 30%.

– New Feature: If the crew all stands inside the trap crate while setting down the gasoline, they can be lifted to safety after using the crane remote.

– New Feature: Players can hop into the tunnel attached to the second floor kitchenette window. The tunnel leads down and down, acting as a gateway to another world, a surreal world of magical creatures where poetry shapes reality and nothing is as it seems. Then the crew can shoot a bunch of guys and steal all the valuable ♥♥♥♥.

Bug Fixes
– The subtitles for the pre-heist dialogues.will now accurately reflect what the characters are saying.

– Many other fixes coming in Patch 7. Stay tuned! »