Jeu vidéo / Dungeon Defenders

Date de sortie
Éditeur
Epic Games
Modes de jeu
Types de jeu
RPG, Tower Defense
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Dungeon Defenders : Lost Eternia Shards Part 3 disponible

Trendy Entertainment a sorti la troisième partie de sa nouvelle campagne dénommée Quest for the Lost Eternia Shards pour leur RPG/Tower Defense : Dungeon Defenders. Ce DLC est en quatre parties et il permet à nos héros de prendre l’air et de visiter les environs d’Etheria. Il y a également du nouveaux contenu : 10 armes, une carte PvP, une mission de challenge, des ennemis et Boss, plus de loot, etc.

Dungeon Defenders Lost Eternia Shards DLC Part 3 peut s’acheter séparément au prix de quatre euros environs et si vous achetez la campagne complète (douze Euros) cela permet de bénéficier d’un nouveau mode de difficulté « le Nightmare mode ».

Le studio a également mis à jour le jeu avec des modifications et des corrections :

Additions:
* Added Premium DLC: Quest for the Lost Eternia Shards Part 3: Aquanos
* Raised Level Cap to 83, and added hyper-rare ‘Supreme’ item quality categorization
* Added support for four slots of Accessory-type Items & Masks, and added 62 Accessory/Mask loot drops, of varying degrees of rarity and difficulty to achieve
* Added Transcendent Survivalist Achievement + Jetpacking Bounty Hunter Costume
* Raised Bank soft cap / maximum shop sale amount to 600,000,000 Mana
* Added 40 more Item Box spaces, 50 more Player Shop Item spaces, and 20 more Items allowed on Tavern Floor
* Added Halloween and Battle Royale loot drops to general drops (can drop on any mission), once you’ve beaten Halloween and Battle Royale respectively (on any difficulty)
* Added Option to disable targeting cursor for Melee Heroes

Modifications:
* Made Shock Beam able to trigger on Flying Enemies, and thus Shock them
* Barbarian Lightning Stance and Shock Beam now shock Djinn and cancel their spells
* Barbarian Hawk Stance self-stun time cut by 50%, Hawk Stance damage increased by 25%, Lightning Stacne Self-Damage reduced by 25% and Stun Time increased by 15%
* Spiders can now be shock-stunned (also causing them to cancel web attack) by Lightning Stance and Shock Beams
* Enemies within Strength Drain Auras lose their own Elemental Damage and their Elemental Invulnerability when within the Aura, Strength Drain Aura in-game description updated accordingly
* Rebalanced all Nightmare Campaign & UMF Missions to contain Sharken
* Reduced the number of enemies on Survival Waves to about Mistymire Forest levels on ALL maps
* Buffed Monk Electric Aura by 50% in Nightmare
* Pets are now hidden if you hide your weapon in FPV
* Series Ev Proton Charge Blast now immediately consumes Mana that you drop
* Spaces and Brackets are now allowed in Hero names from all menus (main menu and renaming)
* 10% Linear and 8% Exponential-Ramp Damage Buff to Apprentice Lightning Tower
* ALL Mythical+ Pets now incorporate Hero Damage into their Damage calculation — Donkey and a few others previously weren’t
*Added message to Player Shop UI to help make it clear that AFK Shop Mode is required to have a permanently accessible Player Shop: « Note: Your shop will be inaccessible after 15 Minutes unless you enable AFK Shop Mode. »
* Sitting in the Tavern for 1 hour now automatically converts your game to AFK Shop Mode (changes back to a non-AFKShop game if you enter any mission)
* Enemies lose their invincibility from immunity circles after 10 seconds, and Ogres de-spawn after 6 minutes

Fixes:
* Fixed a Trade Failure bug
* Fixed extra Guardian-type stats appearing on Guardians.
* Fixed bug that would cause UI input to lock up in Tavern (and on other UI’s potentially) if you pressed Escape key very quickly as the Mission Setup Menu was opening
* Added Summoner functionality hooks
* Fixed THE Return To Tavern / Restart Level Crash!!
* Fixed Djinn Spawn timings on Tree of Life MonsterFest, now they won’t wait so long to arrive
* Fixed an invincible Skeleton case

Une vidéo, que voici, illustre ce nouveau DLC