Jeu vidéo / Carmageddon : Reincarnation

Date de sortie
Développeur
Stainless Games
Moteur
Beelzebub
Modes de jeu
-
Thème du jeu
Course

Carmageddon: Reincarnation se patche (enfin)

Stainless Games a enfin sorti une première mise à jour pour Carmageddon: Reincarnation. Celle-ci se focalise sur les performances et l’optimisation générale du jeu qui en avait bien besoin.

Les gains semblent intéressants et le titre devrait tourner plus convenablement sur de nombreuses machines. Espérons que le studio n’en reste pas là et qu’il continue à améliorer tout cela. Car selon nous, le plus gros défaut du jeu (pour un fan de la première heure) résidé justement dans ces carences techniques.

Voici le changelog complet des changement apportés à Carmageddon: Reincarnation avec ce patch 1.1.0.7470.

Performance Improvements
The techies have been beavering away, and we’ve been diligently testing the results of their labours. So without further ado, here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

Minimum Spec
20-25% increase across the board on 720p, standard settings
25-30% increase across the board on 1080p, standard settings

Recommended Spec
25-30% increase across the board on 720p, standard settings
20-25% increase across the board on 1080p, standard settings

Note that these gains have come from a whole lot of general optimisations and bug fixes. Work is continuing on fundamental changes/improvements to our core engine tech, and the very significant performance benefits of these changes will be seen in future updates.

Multiplayer
The performance improvements above combined with significant changes to the underlying MP code means that multiplayer is now far more stable.

OPTIMISATION

    Further optimisation on car damage code
    Added SLI/Crossfire support
    Improved game performance for machines with low RAM
    Fixed an issue with loading times when you have vsync turned on in the visual options
    Reduced stuttering on low spec machines resulting in a much smoother experience
    Improved performance when Pinball Mode PowerUp is in effect
    The game no longer needs the KB2670838 Windows update when using Windows 7 


GENERAL

    Localisation fixes
    Number of laps required on long routes have been reduced
    Players should now be able to switch between APO using either the arrow keys or A and D when upgrading vehicles
    Fixed an issue with mines exploding twice when not making contact with a target when using the Mine Shitting PowerUp
    Cop vehicles now return to their static state on event restart and do not remain active
    APO slots now show the correct amount available
    Fixed caps on momentary PowerUps
    Death Race mode would show players in the lead when they’re not
    ‘Menage a Trois’ achievement is now unlockable
    ‘Filled er up!’ achievement is now unlockable
    Fixed an issue when scrolling through leaderboards
    Fixed the ‘Car Tart’ challenge to correctly display 24 cars instead of 25
    Fixed the ‘Hotwiring Hotstuff’ challenge to correctly display 24 cars instead of 25
    Sound effects volume now no longer effects the engine volume which has its own slider
    New animation effects now present on the bloody hand cursor (still not bloody though!)
    Fixed APO bars incorrectly appearing in the garage when pressing the RT/LT triggers on a controller
    Fixed a bug with the tutorial which meant you could get stuck when being told to go to the Stadium
    Wheelspin is now only available when the car is travelling below 5mph
    The game will now choose desktop resolution as the default game resolution for fresh installs (except on low end machines) 


CAREER

    Fixed a checkpoint spawn issue in the ‘Got Gas?’ Checkpoint Stampede event 


MULTIPLAYER

    Further improvements in reducing multiplayer desync and network interruption issues
    Fixed a bug that resulted in showing no available lobbies when filtering for games with PowerUp purchasing off
    Fixed an issue where clients can crash if the host uses the Kickstarter Eagle skin
    The crusher on Landing Pads now correctly continues to work after a network interruption
    Players should no longer get spawned under the crusher on the Landing Pads arena
    PowerUp gift timer no longer counts into negative numbers
    Fixed playlist to correctly show the current event to be played for clients 


AI

    During Fox N Hounds the AI will now correctly run away from other opponents when they have the Fox instead of continuing to chase the player.
    AI APO now correctly reflects the players progress 


ACTION REPLAY

    Pressing NumPad 0 now correctly toggles playback direction
    Left mouse button is now used to freely move the camera orientation when using the Placeable Cam mode
    Unlocked camera is now default when using the Placeable Cam mode 


ENVIRONMENTS

    Fixed a gap in the geometry in the Bleak City Business District level
    Fixed collision issue with a ramp in the Bleak City Business District which caused you to get trapped inside
    Fixed a hole in the geometry in the Dusty Trails National Park level
    Fixed geometry gaps in the stadium on the Bleak City Business District level
    Audio fixed when inside caves and tunnels
    Storm light on Grey's Mall now made more "magnificent"
    Fixed missing reverb audio in the lower parts of the ship on Magnuchem Reprocessor level
    Fixed floating peds across all levels
    Pedestrians no longer spawn under the crusher on Landing Pads arena
    Fixed a floating sign on the Bleak City Business District level
    Fixed glass particle effects on the Bleak City Business District level
    Fixed the balance of negative PowerUps on the lower level of the Berg Blaster route
    Fixed ped behaviour in the Bleak City Business District level 


CARS

    Siamese Dream offensiveness reduced
    Damage textures appearance tweaked
    Fixed an issue with your car being damaged if stationary when getting the Mutant Tail PowerUp
    Manual recover when on slopes is now possible
    Tez Eagle blade animation now correct
    Skins can now be previewed first before being applied to your car
    Tropi-kill no longer maintains collision body on roof after roof items removed
    Fixed collision body on the rear of the Plow
    Fixed collision body on spinning blade on The Bear after it’s been removed
    Frozen opponents effect now applies to cop cars
    Tropi-kills turbine visual effects now longer continue to play once the turbines are detached
    Rim choice now also transfers to multiplayer games
    Razorbill no longer maintains collision body when it’s wheels have been removed
    The windows of The Plow now correctly smash
    Fixed an issue with some Kickstarter backers not unlocking the Kickstarter exclusive skins and rims correctly
    Improved the ability for the Subpressor to chase you
    Improved the brightness of vehicle headlights so they are not too bright 


CARMODGEDDON

    Mods for CarMODgeddon now use the extension .ZIP rather than .ZAD
    .TDX files are now working correctly for mods when using CarMODgeddon