Carmageddon: Reincarnation se patche (enfin)
Stainless Games a enfin sorti une première mise à jour pour Carmageddon: Reincarnation. Celle-ci se focalise sur les performances et l’optimisation générale du jeu qui en avait bien besoin.
Les gains semblent intéressants et le titre devrait tourner plus convenablement sur de nombreuses machines. Espérons que le studio n’en reste pas là et qu’il continue à améliorer tout cela. Car selon nous, le plus gros défaut du jeu (pour un fan de la première heure) résidé justement dans ces carences techniques.
Voici le changelog complet des changement apportés à Carmageddon: Reincarnation avec ce patch 1.1.0.7470.
Performance Improvements
The techies have been beavering away, and we’ve been diligently testing the results of their labours. So without further ado, here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:
Minimum Spec
20-25% increase across the board on 720p, standard settings
25-30% increase across the board on 1080p, standard settings
Recommended Spec
25-30% increase across the board on 720p, standard settings
20-25% increase across the board on 1080p, standard settings
Note that these gains have come from a whole lot of general optimisations and bug fixes. Work is continuing on fundamental changes/improvements to our core engine tech, and the very significant performance benefits of these changes will be seen in future updates.
Multiplayer
The performance improvements above combined with significant changes to the underlying MP code means that multiplayer is now far more stable.
OPTIMISATION
Further optimisation on car damage code
Added SLI/Crossfire support
Improved game performance for machines with low RAM
Fixed an issue with loading times when you have vsync turned on in the visual options
Reduced stuttering on low spec machines resulting in a much smoother experience
Improved performance when Pinball Mode PowerUp is in effect
The game no longer needs the KB2670838 Windows update when using Windows 7
GENERAL
Localisation fixes
Number of laps required on long routes have been reduced
Players should now be able to switch between APO using either the arrow keys or A and D when upgrading vehicles
Fixed an issue with mines exploding twice when not making contact with a target when using the Mine Shitting PowerUp
Cop vehicles now return to their static state on event restart and do not remain active
APO slots now show the correct amount available
Fixed caps on momentary PowerUps
Death Race mode would show players in the lead when they’re not
‘Menage a Trois’ achievement is now unlockable
‘Filled er up!’ achievement is now unlockable
Fixed an issue when scrolling through leaderboards
Fixed the ‘Car Tart’ challenge to correctly display 24 cars instead of 25
Fixed the ‘Hotwiring Hotstuff’ challenge to correctly display 24 cars instead of 25
Sound effects volume now no longer effects the engine volume which has its own slider
New animation effects now present on the bloody hand cursor (still not bloody though!)
Fixed APO bars incorrectly appearing in the garage when pressing the RT/LT triggers on a controller
Fixed a bug with the tutorial which meant you could get stuck when being told to go to the Stadium
Wheelspin is now only available when the car is travelling below 5mph
The game will now choose desktop resolution as the default game resolution for fresh installs (except on low end machines)
CAREER
Fixed a checkpoint spawn issue in the ‘Got Gas?’ Checkpoint Stampede event
MULTIPLAYER
Further improvements in reducing multiplayer desync and network interruption issues
Fixed a bug that resulted in showing no available lobbies when filtering for games with PowerUp purchasing off
Fixed an issue where clients can crash if the host uses the Kickstarter Eagle skin
The crusher on Landing Pads now correctly continues to work after a network interruption
Players should no longer get spawned under the crusher on the Landing Pads arena
PowerUp gift timer no longer counts into negative numbers
Fixed playlist to correctly show the current event to be played for clients
AI
During Fox N Hounds the AI will now correctly run away from other opponents when they have the Fox instead of continuing to chase the player.
AI APO now correctly reflects the players progress
ACTION REPLAY
Pressing NumPad 0 now correctly toggles playback direction
Left mouse button is now used to freely move the camera orientation when using the Placeable Cam mode
Unlocked camera is now default when using the Placeable Cam mode
ENVIRONMENTS
Fixed a gap in the geometry in the Bleak City Business District level
Fixed collision issue with a ramp in the Bleak City Business District which caused you to get trapped inside
Fixed a hole in the geometry in the Dusty Trails National Park level
Fixed geometry gaps in the stadium on the Bleak City Business District level
Audio fixed when inside caves and tunnels
Storm light on Grey's Mall now made more "magnificent"
Fixed missing reverb audio in the lower parts of the ship on Magnuchem Reprocessor level
Fixed floating peds across all levels
Pedestrians no longer spawn under the crusher on Landing Pads arena
Fixed a floating sign on the Bleak City Business District level
Fixed glass particle effects on the Bleak City Business District level
Fixed the balance of negative PowerUps on the lower level of the Berg Blaster route
Fixed ped behaviour in the Bleak City Business District level
CARS
Siamese Dream offensiveness reduced
Damage textures appearance tweaked
Fixed an issue with your car being damaged if stationary when getting the Mutant Tail PowerUp
Manual recover when on slopes is now possible
Tez Eagle blade animation now correct
Skins can now be previewed first before being applied to your car
Tropi-kill no longer maintains collision body on roof after roof items removed
Fixed collision body on the rear of the Plow
Fixed collision body on spinning blade on The Bear after it’s been removed
Frozen opponents effect now applies to cop cars
Tropi-kills turbine visual effects now longer continue to play once the turbines are detached
Rim choice now also transfers to multiplayer games
Razorbill no longer maintains collision body when it’s wheels have been removed
The windows of The Plow now correctly smash
Fixed an issue with some Kickstarter backers not unlocking the Kickstarter exclusive skins and rims correctly
Improved the ability for the Subpressor to chase you
Improved the brightness of vehicle headlights so they are not too bright
CARMODGEDDON
Mods for CarMODgeddon now use the extension .ZIP rather than .ZAD
.TDX files are now working correctly for mods when using CarMODgeddon
