Jeu vidéo / Killing Floor 2

Date de sortie
Moteur
-
Mode de jeu
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Thème du jeu
First Person Shooter
Image de Killing Floor 2

Une grosse mise à jour pour Killing Floor 2

Tripwire Interactive a mis en ligne une grosse mise à jour pour Killing Floor 2 qui est toujours en early access. Celle-ci ne se télécharge pas automatiquement. Il faut activer le programme de bêtas. Et pour un jeu en phase de bêta c’est quand même tout un concept… Pour se faire : clic droit sur le jeu puis choisir propriété/bêtas et activer la preview 8.15.

Le studio propose tout un tas de corrections de bugs, de rééquilibrages et d’améliorations du titre mais il ajoute surtout pas mal de contenu :

On retrouve deux nouvelles maps (Catacombs et Evacuation Point), ainsi que deux nouvelles perks (Firebug et Demolitions) et treize nouvelles armes (Caulk ‘n Burn, Dragon’s Breath Trench Gun, Microwave Gun, Molotov Cocktail, Firebug Firemans Blade, HX25 Grenade Pistol, C4 Remote-detonated explosive, M79 Grenade Launcher, RPG-7, Dynamite, Demo Utility Knife, Dual 9mm et Zweihander (unlocked en possédant Chivalry).

Enfin, le studio a intégré leur technologie le « FleX gore tech ». Cela repose sur le « NVIDIA PhysX Flex » et cela permet en plus des démembrements de mettre les viscères de nos opposants à l’air. C’est bien, ils ont pris en compte ma preview à ce sujet Haha. Pour en bénéficier, il faut une carte Nvidia à partir de la gamme 770 (et 970 pour le max).

Cette mise à jour à de quoi ravir tous les fans, car c’est pour le moins distrayant 😀

Détails du changelog complet :

Weapon Economy

    AA12 price increased
    Commando ammo price increased
    Nailgun price decreased
    Pulverizer price increased
    Eviscerator price increased 


UI/FX

    New FX trails for all Zed Attacks
    Changes to armor in Trader Display UI. Now shows total armor plus bonus armor
    New Parry notification FX for successful parries
    Attack that cannot be parried are represented with FX around their attack animations
    Improved Hans introduction sequence
    Added new FX for when Hans is draining health to indicate he can’t be damaged
    Clarity pass on some weapon and skill descriptions
    Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation.
    ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more 



Audio

    Improvements to melee weapon sounds
    Addition of skin types for enemies. Metal, electrical, etc…
    Enhancement of gore sounds!
    Major improvements to the sound occlusion system
    Explosions now with more explosion(y) level sound!
    Global mix improvements 


Editor

    Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration
    Removed Terrain actor from tree (Terrain not supported in Killing Floor 2)
    Added Workshop upload tool
    New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)
    Added SDK maps to test workshop content
    Persistent blood now works on unlit translucency 



Bug Fixes:
General

    Fixed perk rounding bonus error
    Fixed an issue where the Husk suicide would prevent players from respawning.
    Fixed occasionally not being healed by Medic Grenades
    Fixed slashing damage not decapitating zeds properly
    Fixed zeds being unresponsive in broken glass remains
    Fixed an issue where ragdolls were sped up if using Variable Frame-rate
    Fixed an issue where Hans’ damage was scaling based on amount of players
    Fixed an issue where you could switch away from “Strength” perk and keep weight
    Fixed an issue where healing wasn’t working properly offline
    Fixed an issue where people could exploit controller config
    Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.
    Fixed custom maps download percentage not updating “OK!” 


Weapons

    Fixed an issue where players were able to duplicate weapons
    Fixed an issue where perk skills would not change fill all ammo price
    Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
    Fixed issue where hands would come off the Pulverizer
    Fixed issues where hands would come off the Crovel
    Several weapon notifies updated to be more accurate
    3rd person quick heal now better matches 1st person
    Fixed Eviscerator saw jitter
    3rd person nailgun reload now better matches 1st person
    3rd person flamethrower reload now better matches 1st person
    Fixed IK issue with hands on the AR 15
    3rd person katana animations now better match 1st person
    Fixed issue where some 1st person weapons would jitter in slowmo
    Reloads now complete once the magazine is in the weapon instead of when the animation settles.
    1st Person weapons now use uncompressed normal maps 


User Interface

    Fixed keybinding issue with localized controls
    Fixed selling incorrect weapon at trader pod
    Fixed some text not being localized
    Fixed an issue where skill tree unlock popup could persist
    Fixed issue where player and steam avatars appeared twice in party UI
    Fixed several keybinding issues when rebinding to already used keys
    Fixed an issue where the server browser filter for “Not Full” was showing full servers
    Fixed several issues where sound was not playing in the UI 


Audio

    Fixed Audio stuttering issues
    Hans is no longer obsessed with talking about hunting when everybody is dead 


Maps

    Fixed zeds not being able to jump on tables in Volter Manor
    Fixed exploits in Outpost
    Fixed exploits in Biotics Lab
    Fixed portal entry handlers in Biotics Lab
    Fixed exploits in Volter Manor
    Fixed Reverb Volume implementations in maps
    Fixed some impact FX on water in Burning Paris
    Fixed some lighting issues in Burning Paris 


Zeds

    Fleshpounds can now jump when enraged
    Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.
    Fixed an issue with Fleshpound LODs on low settings
    Fixed an issue with Husk LODs on low settings
    Fixed an issue where zeds wouldn’t attack players standing in destructible meshes
    Fixed some animations problems with crawlers while walking on slopes
    Fixed an issue where you wouldn’t get XP if a husk suicided
    Fixed an issue with Hans where he would enter a falling state forever
    Fixed several gore related issues
    Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting
    AI Pathing improvements by fixing bad AI states 


Crash

    Fixed a crash for users that had old Steam avatars of a different size 

Known Issue

    Evacuation point in the editor has map warnings
    Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.
    Rare crash when obliterating bloats when FleX is set to high.
    Microwave gun "cooking" effect remains on dead bodies that are not obliterated
    After Action Report: Headshots are not always properly recorded in the "personal best" section
    Rare crash using the voice command widget
    Occasional crash when getting server details on the server browser 

New Maps

    Catacombs
    Evacuation Point 


New Perks

    Firebug
    Demolitions
    Berserker- completely reworked 


New Weapons

    Caulk ‘n Burn
    Dragon’s Breath Trench Gun
    Microwave Gun
    Molotov Cocktail
    Firebug Firemans Blade
    HX25 Grenade Pistol
    C4 Remote-detonated explosive
    M79 Grenade Launcher
    RPG-7
    Dynamite
    Demo Utility Knife
    Dual 9mm
    Zweihander (unlocked by owning Chivalry) 


New Characters

    Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm)
    Tom Banner (crossover character unlocked by owning Chivalry) 


New Features

    Zeds now have normal, resistant and weakness zones - via damage type on skin type
    After Action Report - detailed stats at the end of a match
    Kick Voting
    Map Voting
    Dual Wielding (9mm’s being the first weapon for this)
    NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)
    Killed by messages
    Ability to equip multiple cosmetics per character
    Shared Content system - when one user has access to a weapon others in the server have access to it
    NVidia GeForce Experience integration 



Perk Tuning:
Berserker Skill Tree Changes

    Level 5 Skills
        Poison (+40%) Resistance
        Sonic (+40%) Resistance 
    Level 10 Skills
        Lifesteal (5 HP / Kill)
        Increased Max Health (+100%) 
    Level 15 Skills
        Melee Attacks (+15% Speed) & (+15%) Damage
        Blocking increases next attack (+50%) 
    Level 20 Skills
        Parrying an attack increases attack speed. (+20% for 10 sec.)
        Heavy Attacks do (+30%) more damage & increased knockdown (+30%) 
    Level 25 Skills
        [Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown
        [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%) 


Berserker Passive Changes

    Increased Berserker Weapon Damage
    Increased Melee Attack Speed
    Increased Movement Speed
    Increased Damage Resistance
    Not being able to be grabbed by clots
    Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both) 




Support Skill Tree Changes

    Level 5
        Removed getting grenades from supplier perk. 
    Level 15 Bombard
        Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound. 


Commando Skill Tree Changes

    Level 5 Skills - Tier renamed to Supply
        Large mags has moved to replace the old night vision skill choice
        Backup is now a Level 5 skill
        Backup bonus damage has been increased to 60% (Works with Dualies) 
    Level 10 Skills - Tier renamed Weapon Handling
        Impact and Tactical Reload moved here
        Level 15 Skills - Tier renamed Awareness 
    Leadership has been added - This skill makes your team reload 10% faster
        Callout is now at level 15 
    Level 20 Skills
        Single Fire skill has been moved here 


Commando Passive Changes

    Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)
    Weapon damage now increases 1% every level 



Improvements/Additions:
General

    Made it easier to time parries for players with higher ping.
    Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)
    Larger Zeds have attended ballet and can now turn quicker
    Made changes to Zed spawning and placement systems
    Zeds no longer enjoy player company when few zeds are left
    Matchmaking will now try and put you in a server with people instead of just the lowest ping
    Ammo and Weapon pickups are reduced in early waves (you may find ammo)
    Added ability to knock down all zeds even the boss 



Zeds
Husk

    Backpack will explode after a damage threshold is reached
    Now suicides a bit faster
    Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison 

Bloat

    When headless puke now sprays from the neck (visual only) 

Hans

    Is now more resistant to explosives (but vulnerable to microwaves)
    Is now a bit more inaccurate with firearms
    Has a bit more cooldown between gun bursts
    Melee attacks now have pushback on them
    Melee attacks now have a bit more cooldown between chains
    Hit reactions now look more fluid (and less jerky)
    Grenades now have a UI warning
    Has a visible shield when he goes into hunt mode
    Shield visibly deflects bullets when in hunt mode
    Stumble animations are now quicker and take less time to recover.
    Knockdown animation added
    Unique parried animations added 

Siren

    Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison
    Sirens now scream less frequently, but does more damage per pulse 

Fleshpound

    Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)
    New rage sprint animation added
    3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap.
    Stumble animations are now quicker and take less time to recover.
    Knockdown animation is added to zed.
    Unique parried animations added. 

Scrake

    Stumble animations are now quicker and take less time to recover.
    Knockdown animation is added to zed.
    Unique parried animations added. 


Weapons

    Eviscerator has new functionality
        Ability to block and parry
        Laser now projected down range from the weapon
        Now more responsive from firing to dealing damage 
    Backup knives
        Increased damage slightly 
    Crovel
        Increased damage slightly
        Tuned damage line trace to be more accurate with the animations 
    Pulverizer
        Increased damage slightly
        Tuned damage line trace to be more accurate with the animations 
    New melee attacks (bound to the bash key) for all melee weapons
        Stabs and Pushes 
    Improved Hit Detection on all melee weapons and bashing
    Parry system now requires weapon strength to be higher than zeds to parry
        Weapon Parry strength
            Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5 
        Zed Parry Resistance
            Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4 

    Can now interrupt reloads by using ironsights
    Can now interrupt reloads by throwing a grenade
    Tweaked double barrel shooting anims
    Several weapon idles have been tweaked
    M4 now carries 8 shells in the magazine
    M4 reloads have been adjusted (animation and timing)
    M500 now holds 16 less shells
    Double Barrel holds 16 less shells in the ammo pool
    Added functionality so ammo pickups can give partial mags
    9mm starts with one mag less of ammo
    9mm has 3 less magazines
    AR-15 starts with one mag less of ammo
    AR-15 has 2 less magazines
    Bullpup has 3 less magazines
    AK-12 has 2 less magazines
    Flamethrower changes to bring it inline as a Tier 3 weapon
        Ammo more expensive
        Does more damage
        Ground fire will now give XP bark
        Flamethrowers now receive partial mags from ammo pickups
        Fire now passes through teammates
        Added to the Firebug perk (no longer in offperk weapons)